Box artwork packs are available on the DS Downloads page. 02/21/17: The Nintendo DS database is now open, with more than 7000 clean covers.Thanks to AniLeo for providing 700 PS3 game IDs and hats off to Bumpfi for scanning more than 100 PS3 covers!.04/06/18: The Switch database is now open, with artwork packs and a Box Maker to create custom boxes.09/22/18: 600 new PS3 game IDs were added today thanks to AniLeo.Many thanks to BacoKarel for more than 200 Wii covers, amaus1209 for 200 PS3 scans, Bumpfi for more than 100 scans and bubba for adding Switch IDs. 04/28/19: We now have a dark theme thanks to larsenv.09/25/19: The list of Nintendo company codes was updated thanks to Asper and Cyan, with a very large update from JosJuice.10/27/19: Thanks to VGDB for a great pack of scans of Korean Wii games.NOTE: flashing the full card, as with any flash type memory, will reduce its lifespan, as flash memory has a limited number of times it can be written, so continously restoring images isn't advised if one wants to preserve the memory card. If steps 2 and 3 output correct images, then the card is healthy. This checks if all bits can be set to 1.ģ.- Write a 0xFF image, then dump and compare. Process to ensure the memory card is healthy:ġ.- Write a 0xFF image, then dump and compare.Ģ.- Write a 0x00 image, then dump and compare. Make the system menu/gamecube bios format the MC (after restoring a 0xFF or 0x00 image or any image that corrupts the card).Write an image filled with 0x00 to check if all the bits can be set to zero. ![]() Write an image filled with 0xFF to check if all the bits can be set to 1.Force a restore when _card_sectorerase error appears.So I used this version to flash a full 0xFF image to my MC, and then successfully restored my original backup. This behavior doesn't apply to unnofficial cards, which are written fine without previously erasing the sectors. This version also allows to write an image all fillex with 0xFF, which is essentially what _card_sectorerase does, as official memory cards need to set all bits to 1 and the the write operation sets the necessary bits to 0. I advise to dump the card again after restore and check the image with any hash tool (md5, crc32.) to see if the restore went OK. This version allows restoring an image even if the _card_sectorerase fails and shows an error. This happened also with older versions of GCMM, so it's not a new introduced bug. This has been done mainly because in the process of testing GCMM 1.4b one of my unnoficial MCs reffused to correctly erase sectors when restoring, thus making me unable to restore that memory card. This disables the _card_sectorerase function check and allows to restore images to cards with different flash id. ![]() These files are the standard GCMM 1.4b (r58) but wihtout the DEBUGRAW and FLASHIDCHECK flags enabled. This version disables some security checks in GCMM, if you don't know what you are doing use the normal version! This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior.īy the way, check out in case you need to recover any lost savegames! It is adviced to have an autoexec.dol available (swiss recommended). Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work. If SD Gecko is selected then it's slot can be selected.ġ.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to itĢ.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM
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